![]() ![]() "Well, that wouldn’t be a very super-hero-worthy thing to do now, would it? But anyway, the inhabitants of Gotham City have learned to get out of the way when vehicles are coming at them at full speed. Marty confirmed that "the inhabitants of Gotham City have learned to get out of the way," a skill they likely " living in a crime-infested city:" To finish off the conversation, Executive Producer Fleur Marty answered a question wondering what would happen if players were to "accidentally" hit civilians with their bikes as they drive across the city. Most of the bigger, more pre-meditated crimes have a failure condition if the player retreats after engaging. Some of the random opportunistic crime will still linger unless the player moves to intervene. So how dynamic are those random crimes? The developer stated how "it depends on the crime," with some " a failure condition if the player retreats after engaging:" And there is crime everywhere, both petty and major. Players will be able to enter a variety of buildings, usually because there’s some illicit after-hours activity underway. The weather varies from night to night, while remaining true to the Gotham vibe. There’s vehicle traffic of various types, pedestrians heading in and out of rail stations, city workers on the night shift. But you’ll encounter Gothamites from all walks of life, and they will definitely have opinions about you and your vigilante activities. Since the player will only hit the streets at night, some neighborhoods have more of a civilian nightlife, others are more industrial and bleak. Each district in Gotham has a distinct mix of citizens. ![]() "Everything mentioned in that question is present in our Gotham City to some degree. Redding then went on to talk about how alive the open world is, mentioning how "the weather varies from night to night," and "there is. We wanted to be able to write the history of these characters with an original story without being tied to a particular continuity or feature set. We wanted to be able to interpret and adapt the characters – that’s both the heroes and their rogues’ gallery – in new ways that would support a new player experience and progression. "The rich mythology to the Batman universe itself. Games Montreal Creative Director Patrick Redding explained how the studio "wanted to be able to write the history of these characters with an original story without being tied to a particular continuity or feature set:" ![]()
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